Archive | Aion Online

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Aion 1.9 Goes Live June 2 on Western Servers; 2.0 Slated for Fall Release

Posted on 19 May 2010 by Allen Powers

Aion players are used to getting scant details on expansion release dates, but the NCSoft team seems to have adopted a more transparent policy as it announced a June 2 live server release for Aion 1.9 on Western servers. Aion 2.0, meanwhile, is scheduled for fall release, revealed producer Chris “Kinslon” Hager in his May community address:

I am happy to announce the 1.9 update will be available on the North American and European public test servers on Tuesday May 25, 2010. A week later, the 1.9 update will hit North American and European live servers on Wednesday June 2, 2010…

Even though we have several other large initiatives underway, we are already working on bringing 2.0 to the North American and European shores. It is an immense undertaking that adds a lot of new content to the game, but we are working steadily towards a fall target release date and are on track.

The Aion 1.9  content update will bump up the xp gains and loot drops from monsters, and introduce new features such as rental weapons, daily quests, arms fusion and an improved user interface.

The 1.9 update was released two months ago in Korea, with Western players eagerly awaiting its port. NCSoft even launched two new public test servers to test the 1.9 update, but Daevas never knew when the testing will start exactly. The announcement of both test and live server implementation will surely drum up interest for the 1.9 update, which has been steadily losing steam over the past weeks.

Revealing the fall release date for Aion 2.0 will also quell concerns that the long–and shaky–wait for 1.9 will be repeated. Stakes are higher for the 2.0 update due to its heftier content package. It will take players to the lost continent of Balaurea, and open up new dungeons and fortresses, according to the initial Aion 2.0 patch notes.

Kinslon also mentioned in his address that server merges are being planned to improve grouping and lessen queuing times:

I don’t relish the idea of mergers. (It takes a lot of work to make them happen!) However, once it is complete you should notice improvements in each of the new server economies, an abundance of players to group and run instances with, a number of great Legions to join or people to form new ones with, and a more tightly knit community.

While some fans see this as a sign of wavering subscriptions for the game, it’s also a gutsy move for NCSoft to consolidate its community. And coupled with continued transparency in their communications as seen in this latest producer letter, there’s a big chance the game can bounce regain its tremendous buzz back at launch.

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Aion Fans Suggest Alternatives to Double XP Weekend

Posted on 22 April 2010 by Allen Powers

NCSoft has scheduled yet another Double XP Weekend* for Aion, and fan reaction has noticeably dimmed from “Oh yeah!” to “meh”.

Recall last December when fans celebrated the first Double XP Weekend as a great solution to the grueling leveling grind since it doubled the progression gained from killing monsters, crafting and gathering. But with more and more Daevas reaching max level, the bonus xp has lost its appeal.

Instead of a Double XP Weekend, some Aion gamers proposed three alternatives:

Double Abyss Point weekend. This is one of the more popular choices should NCSoft branch out its bonus weekend set-up. Faster Abyss Point gains result in three-fold benefits: faster rank climbs, larger contributions to Legions, and quicker accumulation of Abyss gear.

1 Kinah Soul Heal weekend. The game implemented the first reduced soul healing weekend last month and became a hit among Daevas who no longer had to shell out thousands of Kinah.

“Double” drop rate weekend. This one’s self-explanatory but a more accurate name for this would be higher drop rate weekend. More loot = happy people. And if naysayers predict this will just lead to a “welfare epics situation” (like in World of Warcraft) well I’d say they quit being a snobby Grinch. No one’s asking for free DP loot–just a couple of hours of sanity from mob grinding.

It would be great to have a bi-monthly rotation covering these perks, but then again it’s just the greedy me talking. How about you guys, would you warm up to a set calendar schedule for different “bonus” weekends?

*Aion’s Double XP Weekend starts 8pm Apr 23 (Fri) and ends 8am Apr 26 (Mon), both on server time.

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NCSoft Loses to Zynga in Vote, Aion Players Up in Arms

Posted on 24 March 2010 by Allen Powers

Losing to the cult of Farmville must hurt. A lot.

Hardcore Daevas barely contained their outrage when NCSoft lost to Zynga, makers of browser-based hits like Farmville, in the Escapist’s 2010 March Mayhem. Zynga garnered 55% of the votes via Facebook and Twitter, so Aion players blamed NCSoft for being too slow in gathering support.

To be fair, it could also mean a small number of Aion players visit the NCSoft website for announcements. Because aside from the occasional community news and the recent Patch 1.9 Korean PTR notes, there’s been little reported on actual game developments.

Number one on my wish list are translated versions of the diagrams in the Patch 1.9 Korean PTR notes. Seeing those stills in English-readable text will make my Patch 1.9 wait more bearable. Anyone else pumped up by the UI changes?

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The Lovelorn Jefnyerk

Posted on 24 February 2010 by admin

Aion gamers have spent the past few days trying to help Jefnyerk find the love of his life. Those successful enough to aid the sad Shugo had been gifted with lovely red and pink dyes. The event ran a couple of servers at a time until Monday (Feb 22), so if you had spent some time logged in, then you’ll have had your shot at being a Daeva cupid for the weekend. Something tells us though that the adventures of Jefnyerk and Dianyerk are far from over–let’s wait and see next Valentine’s!

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