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	<title>GAMERKING.com &#124; Official Game News&#124; Warcraft, Aion, FFXI, EQ2, Star Trek, Age of Conan</title>
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		<title>The Breen take a planet hostage in first Star Trek Online &#8220;Series&#8221;</title>
		<link>http://www.gamerking.com/the-breen-take-a-planet-hostage-in-first-star-trek-online-series/</link>
		<comments>http://www.gamerking.com/the-breen-take-a-planet-hostage-in-first-star-trek-online-series/#comments</comments>
		<pubDate>Wed, 08 Sep 2010 06:03:08 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Featured Post]]></category>
		<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[Breen]]></category>
		<category><![CDATA[Dan Stahl]]></category>
		<category><![CDATA[Feature Episode]]></category>
		<category><![CDATA[Federation]]></category>
		<category><![CDATA[Kingon]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=537</guid>
		<description><![CDATA[
It all begins with the metal-masked Breen.
Star Trek Online has activated its weekly Feature Episodes, and the first task is to answer a distress call from Deferi people who&#8217;ve just been invaded by the armor-clad Breen.
The planet hostage drama will unfold over five to six Feature Episodes in what is dubbed as a Series. STO [...]]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: line-through;"><a href="http://www.gamerking.com/wp-content/uploads/2010/09/breen-we.jpg"><img class="alignnone size-full wp-image-539" title="breen we" src="http://www.gamerking.com/wp-content/uploads/2010/09/breen-we.jpg" alt="" width="506" height="283" /></a></span></p>
<p>It all begins with the metal-masked Breen.</p>
<p><a href="http://www.gamerking.com/star-trek-online/" target="_blank"><em>Star Trek Online</em></a> has activated its weekly Feature Episodes, and the first task is to answer a distress call from Deferi people who&#8217;ve just been invaded by the armor-clad Breen.</p>
<p>The planet hostage drama will unfold over five to six Feature Episodes in what is dubbed as a Series. <em>STO</em> Executive Producer Dan Stahl said that while Feature Episodes will advance the main storyline of the game, they won&#8217;t have a recurring nemesis; instead, each Series will have various species and factions threatening the galaxy much like how the original TV series worked.</p>
<p><a href="http://www.startrekonline.com/feature_episodes" target="_blank">In the current Breen Series</a> which runs until this month, Federation and Klingon players  can&#8217;t work together for the missions. Instead, each side has to complete each Feature Episode by themselves or with faction teammates.</p>
<p>We think this will eventually be loosened up to allow Fed-Klingon co-op play, but it might not be until several Seasons in. Mr. Stahl added that Feature Episodes must be completed in succession&#8211;no skipping is allowed!&#8211;in order to get the rare prize at the end.</p>
<p>Freshly recruited captains will also have to wait until they&#8217;re level 10 or higher to take on Feature Episodes. &#8220;We set the limit at the first rank up because we wanted to ensure players are familiar with the mission progression in the game and have a solid understanding of where to go next for missions before they start flying around the galaxy looking for the next mission.&#8221;</p>
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		<title>Cataclysm zone preview: Azshara and the goblin occupation</title>
		<link>http://www.gamerking.com/cataclysm-zone-preview-azshara-and-the-goblin-occupation/</link>
		<comments>http://www.gamerking.com/cataclysm-zone-preview-azshara-and-the-goblin-occupation/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:56:05 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[Darkshore]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Souther Barrens]]></category>
		<category><![CDATA[Trade Prince Gallywix]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[zone preview]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=524</guid>
		<description><![CDATA[
If you&#8217;ve rolled orcs, trolls and taurens in quick succession in World of Warcraft, you might have gotten tired killing boars and raptors in same old Northern Barrens for those lowbie levels.
But in Cataclysm, the nearby Azshara zone has been re-designed to be an alternative level 10-20 quest hub for the Kalimdor-based Horde races plus [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview2.jpg"></a><a href="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview.jpg"><img class="alignnone size-full wp-image-531" title="azshara cata zone preview" src="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview.jpg" alt="" width="527" height="328" /></a></p>
<p>If you&#8217;ve rolled orcs, trolls and taurens in quick succession in <a href="http://www.gamerking.com/world_of_warcraft/" target="_blank"><em>World of Warcraft</em></a>, you might have gotten tired killing boars and raptors in same old Northern Barrens for those lowbie levels.</p>
<p>But in <em>Cataclysm</em>, the nearby Azshara zone has been re-designed to be an alternative level 10-20 quest hub for the Kalimdor-based Horde races plus their small, green new allies&#8211;the Goblins.<span id="more-524"></span></p>
<p>Is leveling more fun in Azshara than finding Mankrik&#8217;s wife? In a new <a href="http://www.worldofwarcraft.com/cataclysm/features/azshara.html" target="_blank">Azshara Q&amp;A feature</a>, Blizzard game designers Craig Amai and Dave Kosak described Azshara as having been terra-transformed by the goblins to suit their profiteering goals complete with rocketways and a leisure golf course for the occasional use of their mighty leader <a href="http://www.wowwiki.com/Trade_Prince_Gallywix" target="_blank">Trade Prince Gallywix</a>.</p>
<p>But the Bilgewater Cartel goblins are not all fun and games. As the tensions between Alliance and Horde flare up in <em>Cataclysm</em>, the goblins are helping out in the war preparations by &#8220;building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar.&#8221;</p>
<p>There&#8217;s even a brand new gate in the new and fortified Orgrimmar to the North leading out into the Azshara region.</p>
<p>Of course, the local night elves are mounting opposition to this goblin destruction; destroying trees and animal life can irk even the most passive of these nature-loving elves. Talrendis Point has expanded to a full town but Alliance players eager to pounce on some goblins won&#8217;t get any more quests here.</p>
<p>Bulldozing, mining and explosions are all part of the goblin M.O. so expect sleepy Azshara to be turned on its head quite literally. More revamped zones will be covered as we close in on the <em>Cataclysm </em>launch, so until then just check out the two other officially previewed zones: <a href="http://www.worldofwarcraft.com/cataclysm/features/southernbarrens.html" target="_blank">conflict hotspot Southern Barrens</a> and <a href="http://www.worldofwarcraft.com/cataclysm/features/darkshore.html" target="_blank">ravaged Darkshore</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!</p>
</div>
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		<title>Age of Conan premium subs now come with free game time and virtual goodies</title>
		<link>http://www.gamerking.com/age-of-conan-premium-subs-now-come-with-free-game-time-and-virtual-goodies/</link>
		<comments>http://www.gamerking.com/age-of-conan-premium-subs-now-come-with-free-game-time-and-virtual-goodies/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 04:23:19 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[freebies]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[premium subscription]]></category>
		<category><![CDATA[rise of the godslayer]]></category>
		<category><![CDATA[Warlord's Cache]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=501</guid>
		<description><![CDATA[
Age of Conan definitely wants to get you hooked for months to come, if not through its exotic Rise of the Godslayer expansion, then by dangling sacks of goodies for availing the long-term premium subscriptions.

For the 3-month premium sub, players get an extra 14 days of game time, 5 additional character levels and an owlet [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerking.com/wp-content/uploads/2010/08/aoc_battle.jpg"><img class="alignnone size-full wp-image-514" title="aoc_battle" src="http://www.gamerking.com/wp-content/uploads/2010/08/aoc_battle.jpg" alt="" width="553" height="310" /></a></p>
<p><a href="http://www.gamerking.com/age_of_conan/" target="_blank"><em>Age of Conan</em></a> definitely wants to get you hooked for months to come, if not through its <a href="http://www.gamerking.com/rise-of-godslayer-expansion-launches-today/" target="_blank">exotic <em>Rise of the Godslayer</em> expansion</a>, then by dangling sacks of goodies for availing the long-term premium subscriptions.</p>
<p><span id="more-501"></span></p>
<p>For the 3-month premium sub, players get an extra 14 days of game time, 5 additional character levels and an owlet pet.</p>
<p>Meanwhile, the 6-month sub rewards 30 days of game time, 10 additional character levels, and owlet pet and the Warlord&#8217;s Cache, an account-based collection of consumable potions, scrolls and foods.</p>
<p>The grandest freebies are attached to the 12-month premium sub; gamers get free 60 days of game time, 15 additional character levels, the owlet pet, the Warlord&#8217;s Cache and Wings of Power, a wearable item at level 40 that gives a 10% XP boost. And yes, these leveling flappers can be shared among all your lowbies.</p>
<p>Funcom said the subscription perks will be given out until Sept. 30, 2010 so you have more than a month to enroll your account. And if the bundle price makes you think twice, just think about the savings and grind-less convenience these freebies have to offer.</p>
<p>For a more detailed list of what&#8217;s inside the Warlord&#8217;s Cache, read the <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_content=front_page_news&amp;func=publish.show&amp;template=content&amp;func_id=3251&amp;table=CONTENT" target="_blank">official post at the <em>Age of Conan</em> website</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">
<p><strong>Buy 3 months of campaign game time</strong></p>
<p>Receive an additional 14 days of game time for FREE, 5 additional  character levels and the owlet companion pet!</p>
<p><strong>Buy 6 months of campaign game time</strong></p>
<p>Receive an additional 30 days of game time for FREE, 10 additional  character levels, the owlet companion pet and the Warlord’s Cache!</p>
<p><strong>Buy 12 months of campaign game time</strong></p>
<p>Receive an additional 60 days of game time for FREE, 15 additional  character levels, the owlet companion pet, the Warlord’s Cache and the  Wings of Power!</p>
</div>
]]></content:encoded>
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		<title>100 slots allotted for Aion pet system</title>
		<link>http://www.gamerking.com/100-slots-allotted-for-aion-pet-system/</link>
		<comments>http://www.gamerking.com/100-slots-allotted-for-aion-pet-system/#comments</comments>
		<pubDate>Fri, 13 Aug 2010 05:57:04 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion 2.0 Update]]></category>
		<category><![CDATA[Aion 2.0: Assault on Balaurea]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[pet system]]></category>
		<category><![CDATA[pets]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=484</guid>
		<description><![CDATA[
Expect a horde of new animal friends in Aion!
NCSoft confirmed that each Daeva will be given 100 pet slots under the new pet system, which goes live with the Aion 2.0: Assault on Balaurea update scheduled this fall. These totally adorable pets ranging from show dogs to backpack-toting pandas can be classified into five function [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/08/Aion-pets.jpg"><img class="size-full wp-image-488 aligncenter" title="Aion pets" src="http://www.gamerking.com/wp-content/uploads/2010/08/Aion-pets.jpg" alt="" width="481" height="246" /></a></p>
<p>Expect a horde of new animal friends in <a href="http://www.gamerking.com/aion_online/" target="_blank"><em>Aion</em></a>!</p>
<p><a href="http://na.aiononline.com/board/notices/view?articleID=353" target="_blank">NCSoft confirmed that each Daeva will be given 100 pet slots</a> under the new pet system, which goes live with the Aion 2.0: Assault on Balaurea update <a href="http://www.gamerking.com/aion_online/" target="_blank">scheduled this fall</a>. These totally adorable pets ranging from show dogs to backpack-toting pandas can be classified into five function types:</p>
<ul>
<li>Companion – Adventure with their owner throughout Atreia</li>
<li>Signal – Alert their owner to the presence of enemy players</li>
<li>Pack – Expand their owner’s inventory</li>
<li>Fortune – Produce items for their owner after being well-fed</li>
<li>Purebred – Provide their owner with multiple functions at once</li>
</ul>
<p>The developer added that despite their large menagerie, each player can only summon one pet at a time. Pets also provide their perks even while kept inside your inventory, presumably for when your cuddly kitten proves too much of a distraction during a fight.</p>
<p>Each pet can even be named freely; pet names are not restricted to be unique from all other pets, allowing for duplicates in the game world.</p>
<p>Filling up those 100 pet slots could be a time-consuming challenge, but could be worth it if only to watch each pet&#8217;s unique emote animations.</p>
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		<title>EverQuest II to launch Free-to-Play servers</title>
		<link>http://www.gamerking.com/everquest-ii-to-launch-free-to-play-servers/</link>
		<comments>http://www.gamerking.com/everquest-ii-to-launch-free-to-play-servers/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 07:12:35 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[EverQuest 2]]></category>
		<category><![CDATA[EQ2X]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[EverQuest II]]></category>
		<category><![CDATA[EverQuest II Extended]]></category>
		<category><![CDATA[free-to-play]]></category>
		<category><![CDATA[news]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=472</guid>
		<description><![CDATA[
EverQuest II has jumped on the free-to-play bandwagon, but not exactly the same one ridden by Lord of the Rings Online and Dungeons and Dragons Online.
Unlike the two titles who have gone or will go the full transition from a paid subscription model to a wholly free-to-play model, EQII will just set up separate free-to-play [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/08/EQII_Extended_Art1.jpg"><img class="size-full wp-image-475 aligncenter" title="EQII_Extended_Art" src="http://www.gamerking.com/wp-content/uploads/2010/08/EQII_Extended_Art1.jpg" alt="" width="500" height="325" /></a></p>
<p><a href="http://www.gamerking.com/everquest_2/" target="_blank"><em>EverQuest II</em></a> has jumped on the free-to-play bandwagon, but not exactly the same one ridden by <em>Lord of the Rings Online</em> and <em>Dungeons and Dragons Online</em>.<span id="more-472"></span></p>
<p>Unlike the two titles who have gone or will go the full transition from a paid subscription model to a wholly free-to-play model, <em>EQII</em> will just set up separate free-to-play servers under the &#8220;EverQuest II Extended&#8221; (EQ2X) service.</p>
<p>These free-to-play EQ2X servers will run alongside existing live subscription servers and will represent &#8220;a completely separate gameplay mechanic with the aim to attract new players to the world of EverQuest II,&#8221; according to the  Producer Dave &#8220;Smokejumper&#8221; Georgeson in <a href="http://forums.station.sony.com/eq2/posts/list.m?topic_id=483443" target="_blank">a letter to fans</a>.</p>
<p>&#8220;&#8216;EverQuest II Extended&#8217; shares all the content and features of Live EQII. It plays the same. It looks the same. It *is* the same, with two obvious exceptions: a) it’s free-to-play, and b) it has a more robust marketplace,&#8221; added Mr. Georgeson.</p>
<p>In elaborating on what a &#8220;robust marketplace&#8221; means, the producer explained that more convenience items will be made available in the free-to-play EQ2X servers—not top-tier items of Legendary and Fabled quality—but still powerful enough to help with leveling and general adventuring needs.</p>
<p>He also assured gamers the game can still be enjoyable without the purchase of these “convenience” items since all content will be identical to the ones running on the Live EQII servers.</p>
<p>SOE has set up a comprehensive <a href="http://eq2players.station.sony.com/free_to_play/extended_faq" target="_blank">EQ2X questions page</a> which can be browsed now for more details. Meanwhile, existing Live EQII players can also <a href="http://launch.soe.com/eq2x/" target="_blank">sign up to try out the service</a>, which is advisable before recommending the free-to-play service to friends interested in exploring Norrath sans subscription.</p>
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		<title>Final Fantasy XIV website expands on Armoury system and its disciplines</title>
		<link>http://www.gamerking.com/final-fantasy-xiv-website-expands-on-armoury-system-and-its-disciplines/</link>
		<comments>http://www.gamerking.com/final-fantasy-xiv-website-expands-on-armoury-system-and-its-disciplines/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 05:38:01 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[Armoury system]]></category>
		<category><![CDATA[Disciples of Magic]]></category>
		<category><![CDATA[Disciples of the Hand]]></category>
		<category><![CDATA[Disciples of War]]></category>
		<category><![CDATA[Discples of the Land]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[square enix]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=452</guid>
		<description><![CDATA[In most MMORPGs, no one wants to become a jack of all trades, master of none. But in Final Fantasy XIV it is a viable option under the Armoury system, which allows each character to switch from an axe-swinging gladiator to a bass-frying culinarian with a simple switch of the main weapon hand.
So far, Final [...]]]></description>
			<content:encoded><![CDATA[<p>In most MMORPGs, no one wants to become a jack of all trades, master of none. But in <a href="http://www.gamerking.com/tag/final-fantas-xiv/" target="_blank"><em>Final Fantasy XIV</em></a> it is a viable option under the Armoury system, which allows each character to switch from an axe-swinging gladiator to a bass-frying culinarian with a simple switch of the main weapon hand.</p>
<p><span id="more-452"></span>So far, Final Fantasy XIV closed beta testers have been delighted with the variety of adventures the Armoury system opens up. For the benefit of those who missed out on the beta test, Square Enix has even <a href="http://na.finalfantasyxiv.com/#/gameplay/armourysystem" target="_blank">updated their official website</a> with detailed information on the Armoury system for all fans to dissect.</p>
<p>Eighteen of Armoury system disciplines&#8211;the game&#8217;s terminology for classes and professions&#8211;are on full display divided along their combat and support roles.</p>
<p><a href="http://www.gamerking.com/wp-content/uploads/2010/07/disciples-of-war.jpg"><img class="alignnone size-full wp-image-466" style="border: 0pt none;" title="disciples of war" src="http://www.gamerking.com/wp-content/uploads/2010/07/disciples-of-war.jpg" alt="" width="500" height="300" /></a></p>
<p>The <a href="http://na.finalfantasyxiv.com/#/gameplay/armourysystem/war" target="_blank">Disciples of War</a> and <a href="http://na.finalfantasyxiv.com/#/gameplay/armourysystem/magic" target="_blank">Disciples of Magic</a>, which constitute the combat branches, illustrate the capabilities of each fighter and magic class. Archers are shown to have the highest battle range followed by thaumaturges and conjurers. The rest are close-range combatants. Each role has been given innate abilities and spells that enhance their unique fight style.</p>
<p><a href="http://www.gamerking.com/wp-content/uploads/2010/07/miner2.jpg"><img class="size-full wp-image-465 alignnone" title="miner" src="http://www.gamerking.com/wp-content/uploads/2010/07/miner2.jpg" alt="" width="500" height="325" /></a></p>
<p>The harvester roles called <a href="http://na.finalfantasyxiv.com/#/gameplay/armourysystem/land" target="_blank">Disciples of the Land</a> have also been fleshed out with a list of gatherable items and required tools, but only the miner seen above is complete with information as of now. The same goes for the crafter roles known as <a href="http://na.finalfantasyxiv.com/#/gameplay/armourysystem/hand" target="_blank">Disciples of the Hand</a>. Only the blacksmith has full details on its craftable items.</p>
<p>An interesting side note though are the role descriptions, which reveal how each of the harvester and crafting disciplines can affect the field of battle. Blacksmiths, for example, &#8220;are capable of weakening enemies constructed of metal, as well as discovering loot that would otherwise be overlooked by the untrained eye.&#8221;</p>
<p>Based on balancing concerns alone, we assume all Discples of the Land and Disciples of the Hand will have their own combat perks. But it might be too early to form goldsmith attack teams, especially when tackling harder mobs, which have been known to roam aplenty in all Final Fantasy games. (Just ask the unfortunate Joes who died from seemingly harmless critters in the early days of <a href="http://www.gamerking.com/final_fantasy_xi/" target="_blank"><em>Final Fantasy XI</em></a>.)</p>
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		<title>Build a Virtual Ship for Star Trek Online</title>
		<link>http://www.gamerking.com/build-a-virtual-ship-for-star-trek-online/</link>
		<comments>http://www.gamerking.com/build-a-virtual-ship-for-star-trek-online/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 03:42:41 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Star Trek Online]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[STO Architect]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=440</guid>
		<description><![CDATA[
Star Trek Online  has launched a web-based shipbuilding program called the Star Trek Online Architect, which allows you to design your own galactic starship.
While customization is limited in ship colors and type, you can change four major components: the saucer, nacelles, pylons and the hull. When you’re finished customizing your starship, you can save [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/07/STO-Ship-Builder.jpg"><img class="size-full  wp-image-441  aligncenter" title="STO Ship Builder" src="http://www.gamerking.com/wp-content/uploads/2010/07/STO-Ship-Builder.jpg" alt="" width="560" height="326" /></a></p>
<p style="text-align: left;"><a href="http://blog.epictoon.com/category/star-trek-online/" target="_blank"><em>Star Trek Online</em> </a> has launched a web-based shipbuilding program called the <em>Star Trek Online</em> Architect, which allows you to design your own galactic starship.</p>
<p><span id="more-440"></span>While customization is limited in ship colors and type, you can change four major components: the saucer, nacelles, pylons and the hull. When you’re finished customizing your starship, you can save it and see it get stored on a shared gallery.</p>
<p>The <a href="http://www.startrekonline.com/architect/#/ship_shaper" target="_blank"><em>STO</em> Architect flash site</a> also has the Ship Shaper mini-game where you have to pick up random ship parts racing across the screen and assemble them into whole starship. Extra points and time will be awarded when you choose the right combination of parts.</p>
<p>Your custom-built ships and game scores can be shared on social networking sites like Facebook and Twitter. But the neatest thing about the site is the free sweepstakes opportunity. Just enter your name and e-mail address and you have the chance to win one of these prizes:</p>
<ul style="text-align: left;">
<li>1 Star Trek: The Original Series: Classic Captain’s Chair Replica</li>
<li>3 Intel Core i7-920 Processors</li>
<li>10 Copies of Star Trek Online and 1 month access to the game</li>
</ul>
<p style="text-align: left;">Quite nifty for signing up for a mailing list&#8211;besides, you can always unsubscribe after the sweepstakes ends.</p>
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		<title>Blizzard Goes After Trolls, Will Require Real ID on Official WoW Forums</title>
		<link>http://www.gamerking.com/blizzard-goes-after-trolls-will-require-real-id-on-official-wow-forums/</link>
		<comments>http://www.gamerking.com/blizzard-goes-after-trolls-will-require-real-id-on-official-wow-forums/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 06:52:13 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[Echo Isles]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[patch 3.3.5]]></category>
		<category><![CDATA[Real ID]]></category>
		<category><![CDATA[trolls]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=415</guid>
		<description><![CDATA[
If Blizzard has its way, trolls can no longer stay anonymous when posting in the official forums. (And no, I&#8217;m not talking about those lanky trolls preparing to take back Echo Isles.)
Blizzard announced on Tuesday that the World of Warcraft forums will be using the Real ID system. This means players have to use their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerking.com/wp-content/uploads/2010/07/echoisles.jpg"><img class="aligncenter size-full wp-image-421" title="echoisles" src="http://www.gamerking.com/wp-content/uploads/2010/07/echoisles.jpg" alt="" width="500" height="325" /></a></p>
<p>If Blizzard has its way, trolls can no longer stay anonymous when posting in the official forums. (And no, I&#8217;m not talking about <em>those</em> lanky trolls preparing to take back Echo Isles.)</p>
<p>Blizzard announced on Tuesday that the <a href="http://www.gamerking.com/world_of_warcraft/" target="_blank"><em>World of Warcraft</em></a> forums will be using the Real ID system. <span id="more-415"></span>This means players have to use their real-life first and last name to make a public post. The change is intended to go live just before the <em>Cataclysm</em> expansion hits.</p>
<p>&#8220;The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players &#8212; however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild,&#8221; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1" target="_blank">explained Blizzard Poster Vaneras</a>.</p>
<p>&#8220;Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven&#8217;t been connected before. With this change, you&#8217;ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.&#8221;</p>
<p>Despite the willingness of Blizzard employees to undergo the same name-revealing change, fan reaction has been overwhelmingly cautious, if not alarmed. Online privacy is at the top of their concerns and many feel that Blizzard has given them an ultimatum: never post again in the forums or reveal your name to the rest of the <em>WoW</em> community.</p>
<p>The Real ID system has already been implemented in the last Patch 3.3.5 and allows &#8220;cross-game, cross-server and cross-faction&#8221; communication among Battle.net users. The extension to the game&#8217;s forums was unexpected and has initiated a flood of discussions.</p>
<p>Those embarrassed with their previous posts shouldn&#8217;t worry. Blizzard has reassured that the Real ID system will not be implemented retroactively. Defenders of the change also insist that the new forums is optional (technically it is because of a planned opt-in waiver prior to signing up to the new forums), but with the technical support pages requiring this as well, the optional bit may be debatable.</p>
<p>Update 1: As was pointed out by one of our readers, rage has blown through the roof with thousands of <em>World of Warcraft </em>players admitting to canceling their game subscriptions and pre-orders for the upcoming <em>Cataclysm</em> expansion. Even a related franchise, the real-time strategy game <em>StarCraft II</em> set to launch this month, is apparently suffering a backlash with irate players dropping pre-orders in protest of the Real ID change.</p>
<p>The <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1" target="_blank">official post thread</a> has reached a 2,200 page count in just three days with more than 40,000 comments logged in. Most of these pointed initially to disappointment over the &#8220;breach in confidence&#8221; from Blizzard but has morphed into calls for boycotts of Blizzard franchise games (WoW, StarCraft and Diablo) as well as sign-up drives to plead higher-ups like Bobby Kotick, president and CEO of Activision Blizzard and Michael Morheim, CEO of Blizzard Entertainment to reconsider the shift to Real ID.</p>
<p>With little signs that a reversal will occur, an anonymous blogger has <a href="http://asnowstormbyanyothername.blogspot.com/" target="_blank">dug up and posted personal information on Blizzard employees</a> to show how the Real ID system can be abused by stalkers and other nut-jobs who get a hold of the real names of forum posters.</p>
<p>Update 2: Yielding to player demands, Blizzard has scrapped plans to implement the Real ID system to its forums. Blizzard CEO Michael Morheim himself <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&amp;sid=1" target="_blank">announced the reversal</a> on Friday, adding that other forum features will still push through. These include &#8220;the ability to rate posts up or down, post highlighting based on rating, improved search functionality, and more.&#8221;</p>
<p>The changes will also be released just before the launch of the <em>Cataclysm</em> expansion.</p>
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		<title>More Details on Age of Conan Dreamworld Engine Upgrade</title>
		<link>http://www.gamerking.com/more-details-on-age-of-conan-dreamworld-engine-upgrade/</link>
		<comments>http://www.gamerking.com/more-details-on-age-of-conan-dreamworld-engine-upgrade/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 07:31:27 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[community address]]></category>
		<category><![CDATA[craig morrison]]></category>
		<category><![CDATA[Dreamworld Engine]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=395</guid>
		<description><![CDATA[
It&#8217;s been a month since Age of Conan launched its Rise of the Godslayer expansion, but developers are already hard at work on their next major project: Upgrading the Dreamworld engine, which serves as a pillar for the game&#8217;s gorgeous graphics.
More details surfaced this week when AoC Game Director Craig Morrison described the main objectives [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/06/chosain03_concept.jpg"><img class="aligncenter size-full wp-image-408" title="chosain03_concept" src="http://www.gamerking.com/wp-content/uploads/2010/06/chosain03_concept.jpg" alt="" width="500" height="325" /></a></p>
<p>It&#8217;s been a month since <a href="http://www.gamerking.com/age_of_conan/" target="_blank"><em>Age of Conan</em></a> launched its <a href="http://www.gamerking.com/rise-of-godslayer-expansion-launches-today/" target="_blank"><em>Rise of the Godslayer</em> expansion</a>, but developers are already hard at work on their next major project: Upgrading the Dreamworld engine, which serves as a pillar for the game&#8217;s gorgeous graphics.</p>
<p>More details surfaced this week when <em>AoC</em> Game Director Craig Morrison described the main objectives of the engine upgrade.</p>
<p>In his <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=3242&amp;table=CONTENT" target="_blank">June letter to players</a> (prepare your reading glasses&#8211;it&#8217;s a long one), Mr. Morrison said:</p>
<blockquote><p>In general our Dreamworld technology integrations provide two or  three things for us:</p>
<ul>
<li>Improved performance (whether that is rendering, network latency,  server CPU or memory usage or something else)</li>
<li> New tech features (which might tie to performance or might be  purely new additions, like deferred lighting or other new rendering  features)</li>
<li>Improved tools for the developers in the back-end (that in turn  facilitate better and more efficient content production)</li>
</ul>
</blockquote>
<p>The game director broke down the graphical benefits into two categories: immediate visual and long-term back-end.</p>
<p>For the immediate visual category, players may see a &#8220;visual improvement&#8221; from deferred lighting options that will improve the look of indoor areas. Aside from deferred lighting, the Funcom development team can offer other rendering features once a new engine is in place.</p>
<p>For the long-term back end category, developers can &#8220;create better content more efficiently&#8221; with the engine, although Mr. Morrison stopped short of claiming faster updates. It&#8217;s only logical though that if the engine makes it easier to craft content, then patches may roll out faster or will come packed with more offerings.</p>
<p>Given the &#8220;complex code integration&#8221; attached to the engine upgrade, Mr. Morrison predicted it will take longer than usual to test it before going live. Just not too long we hope because a glossier, smoother-running Hyboria should let us slaughter more foes in brutal, ultra-def style.</p>
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		<title>Walk of Echoes Opens Up in FFXI June Update</title>
		<link>http://www.gamerking.com/walk-of-echoes-opens-up-in-ffxi-june-update/</link>
		<comments>http://www.gamerking.com/walk-of-echoes-opens-up-in-ffxi-june-update/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 06:03:44 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Final Fantasy XI]]></category>
		<category><![CDATA[final fantasy xi]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[walk of echoes]]></category>
		<category><![CDATA[wings of the goddess]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=372</guid>
		<description><![CDATA[
The first section of the fabled Walk of Echoes area&#8211;previously just seen through cut-scenes in the Wings of the Goddess expansion&#8211;will finally be accessible to Final Fantasy XI players in next week&#8217;s June version update. According to Square Enix, this new content will bring &#8220;thrilling new battlefields tailored&#8230;to  seasoned veterans&#8221; and players will have [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/06/walk-of-echoes.gif"><img class="aligncenter size-full wp-image-373" title="walk of echoes" src="http://www.gamerking.com/wp-content/uploads/2010/06/walk-of-echoes.gif" alt="" width="1" height="1" /></a><a href="http://www.gamerking.com/wp-content/uploads/2010/06/walk-of-echoes.jpg"><img class="size-full wp-image-375  aligncenter" title="walk of echoes" src="http://www.gamerking.com/wp-content/uploads/2010/06/walk-of-echoes.jpg" alt="" width="500" height="325" /></a></p>
<p>The first section of the fabled <a href="http://wiki.ffxiclopedia.org/wiki/Walk_of_Echoes" target="_blank">Walk of Echoes</a> area&#8211;previously just seen through cut-scenes in the <em>Wings of the Goddess</em> expansion&#8211;will finally be accessible to <a href="http://www.gamerking.com/final_fantasy_xi/" target="_blank"><em>Final Fantasy XI</em></a> players in next week&#8217;s June version update. According to Square Enix, this new content will bring &#8220;thrilling new battlefields tailored&#8230;to  seasoned veterans&#8221; and players will have to clear progression, cage-style fights.</p>
<p>Set in a lost and timeless realm, Walk of Echoes is teeming with monsters who stand guard against intruders. Heroes must engage enemies in succession, but Square Enix has dropped the restriction for claiming battlefields, allowing other players to join the fray as long as the participant limit isn&#8217;t breached.</p>
<p>Cooperation may not be a bad idea, considering the rewards at stake, which include synthesis materials for all-new level 76 and above equipment. As you may know, the <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5540/detail.html" target="_blank">version update will lift the level cap to 80</a> and is the first  of several adjustments to expand character progression to  level 99.</p>
<p>While all participants have a random chance to win dropped loot, vanquishing foes within the time limit and contributing more to the group effort will yield better bounty. But newbies, hold your chocobos! Only level 70 or above characters can participate in the Walk of Echoes battlefields and should have completed up to the <a href="http://wiki.ffxiclopedia.org/wiki/Cait_Sith_%28Mission%29" target="_blank">&#8220;Cait Sith&#8221; mission</a> in <em>Wings of the Goddess</em>. So earn your marks first and leave this creepy dungeon to the veterans.</p>
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