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	<title>GAMERKING.com &#124; Official Game News&#124; Warcraft, Aion, FFXI, EQ2, Star Trek, Age of Conan &#187; cataclysm</title>
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		<title>Cataclysm zone preview: Azshara and the goblin occupation</title>
		<link>http://www.gamerking.com/cataclysm-zone-preview-azshara-and-the-goblin-occupation/</link>
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		<pubDate>Wed, 01 Sep 2010 08:56:05 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[Darkshore]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[Souther Barrens]]></category>
		<category><![CDATA[Trade Prince Gallywix]]></category>
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		<category><![CDATA[zone preview]]></category>

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		<description><![CDATA[
If you&#8217;ve rolled orcs, trolls and taurens in quick succession in World of Warcraft, you might have gotten tired killing boars and raptors in same old Northern Barrens for those lowbie levels.
But in Cataclysm, the nearby Azshara zone has been re-designed to be an alternative level 10-20 quest hub for the Kalimdor-based Horde races plus [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview2.jpg"></a><a href="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview.jpg"><img class="alignnone size-full wp-image-531" title="azshara cata zone preview" src="http://www.gamerking.com/wp-content/uploads/2010/09/azshara-cata-zone-preview.jpg" alt="" width="527" height="328" /></a></p>
<p>If you&#8217;ve rolled orcs, trolls and taurens in quick succession in <a href="http://www.gamerking.com/world_of_warcraft/" target="_blank"><em>World of Warcraft</em></a>, you might have gotten tired killing boars and raptors in same old Northern Barrens for those lowbie levels.</p>
<p>But in <em>Cataclysm</em>, the nearby Azshara zone has been re-designed to be an alternative level 10-20 quest hub for the Kalimdor-based Horde races plus their small, green new allies&#8211;the Goblins.<span id="more-524"></span></p>
<p>Is leveling more fun in Azshara than finding Mankrik&#8217;s wife? In a new <a href="http://www.worldofwarcraft.com/cataclysm/features/azshara.html" target="_blank">Azshara Q&amp;A feature</a>, Blizzard game designers Craig Amai and Dave Kosak described Azshara as having been terra-transformed by the goblins to suit their profiteering goals complete with rocketways and a leisure golf course for the occasional use of their mighty leader <a href="http://www.wowwiki.com/Trade_Prince_Gallywix" target="_blank">Trade Prince Gallywix</a>.</p>
<p>But the Bilgewater Cartel goblins are not all fun and games. As the tensions between Alliance and Horde flare up in <em>Cataclysm</em>, the goblins are helping out in the war preparations by &#8220;building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar.&#8221;</p>
<p>There&#8217;s even a brand new gate in the new and fortified Orgrimmar to the North leading out into the Azshara region.</p>
<p>Of course, the local night elves are mounting opposition to this goblin destruction; destroying trees and animal life can irk even the most passive of these nature-loving elves. Talrendis Point has expanded to a full town but Alliance players eager to pounce on some goblins won&#8217;t get any more quests here.</p>
<p>Bulldozing, mining and explosions are all part of the goblin M.O. so expect sleepy Azshara to be turned on its head quite literally. More revamped zones will be covered as we close in on the <em>Cataclysm </em>launch, so until then just check out the two other officially previewed zones: <a href="http://www.worldofwarcraft.com/cataclysm/features/southernbarrens.html" target="_blank">conflict hotspot Southern Barrens</a> and <a href="http://www.worldofwarcraft.com/cataclysm/features/darkshore.html" target="_blank">ravaged Darkshore</a>.</p>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow: hidden;">Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!Delve into the mysteries of Azshara with game designers Craig Amai and Dave Kosak, who talked with us about the Horde&#8217;s northward expansion and the rise of the Bilgewater Cartel as part of our ongoing coverage of World of Warcraft: Cataclysm. Adventure, conflict, and, of course, profit await those who enter the newly re-imagined Azshara!</p>
<p>Q. What was the original concept for the zone?</p>
<p>A. Azshara has always been somewhat barren in terms of content, so our original plan was simply to fill in most of the unused space and then take some of the quests that spanned multiple zones and move them completely over to Azshara. The zone itself was a bit of a blank slate, so this approach seemed obvious from the very beginning.</p>
<p>While discussing our goals for the overall flow for Kalimdor, we started to heavily consider when, where, and how goblins would be introduced to questing on the continent. We realized that we were in sort of a dilemma because, at that point, four out of six Horde races were being routed through the same 10–20 leveling experience in the Northern Barrens. It was only then that we decided to retrofit Azshara as an alternative zone for level 10 through 20 Horde characters and make it a goblin hub.</p>
<p>Naturally, once goblins got involved, things sort of exploded.</p>
<p>Q. Who will be using this zone (what levels/factions)?</p>
<p>A. Azshara is designed for level 10 through 20 Horde characters. Goblins will be encouraged to level in this particular zone because it expands on their story and sheds some additional light on already established characters. Orcs, trolls, and tauren will be able to choose between Azshara and the Northern Barrens, based on their personal preference. (Hint: Pick Azshara!)</p>
<p>Q. Without giving up any spoilers, what&#8217;s the general storyline for this zone? How has it changed from the original design?</p>
<p>A. Having recently gained the mantle of warchief, Garrosh Hellscream is preparing for war to claim all of Kalimdor for the Horde. The goblins of the Bilgewater Cartel, headquartered in Bilgewater Harbor, are playing their part by building war machines, constructing weapons, and establishing a massive naval harbor within sight of Orgrimmar. Meanwhile, the night elves aren&#8217;t content to sit idly by; they fully intend to challenge this unwelcome occupation in Azshara and hopefully stymie a conflict that would otherwise be carried deep into their forests.</p>
<p>Amid all this tension, the Bilgewater Cartel is also out to make a name for itself in true goblin fashion. What is the best way to show solidarity? Reshape the Bay of Storms into a giant Horde symbol! From there, a secret lab, an extensive rocketway, and a &#8220;pleasure palace&#8221; with its own golf course are just natural leaps in goblin logic.</p>
<p>Overall, players will find that very little remains of the Azshara of old. The Hydraxian Warlords have departed. Azuregos is missing. Xylem&#8217;s tower still stands, but Xylem himself seems to have stumbled upon something that has quickly driven him insane. And while clumsy explorers continue to be eaten by the local giant-life, the goblins have developed a method to make such an unfortunate circumstance practical and, yes, profitable.</p>
<p>Q. How has Orgrimmar&#8217;s relentless expansion altered the lands of Azshara?</p>
<p>A. Orgrimmar now has a massive gate leading north into Azshara, and the canyon that winds into this gate will give players a brief look at the war machines being wrought from goblin ingenuity and technology. The rest of the zone expands further on this promise of destruction. The middle of Azshara includes the new Bilgewater Harbor, which acts as a naval port for the entire Orgrimmar fleet, launching boats and zeppelins to carry out Garrosh&#8217;s vision for the future of Kalimdor and beyond.</p>
<p>Q. What have the goblins of the Bilgewater Cartel, now aligned with the Horde, done to reshape Azshara in their (or Trade Prince Gallywix&#8217;s) image?</p>
<p>A. A quick glance at recent cartographical surveys of the region will show that the goblin commitment to the Horde cause is strong. Azshara is now the largest terraforming project on Azeroth! Whether it&#8217;s sculpting the terrain to promote Horde propaganda, moving an entire mountain to pillage the minerals underneath, or slapping the face of the trade prince on a nearby crag, there&#8217;s no question who wears the pants in Azshara these days.</p>
<p>Q. What do you think is the most exciting new addition to the zone?</p>
<p>A. Well, there are super-intelligent raptors, a haunted bulldozer, a crack squad of goblin commandos, a hunt for Azuregos, an insane mage with countless apprentices, rat riding, parachuting from an exploding tower&#8230;</p>
<p>What if we just say that the most exciting new addition to Azshara is the entire zone?</p>
<p>Q. You mentioned earlier that Azuregos is missing, but now he&#8217;s being hunted. What&#8217;s going on there?</p>
<p>A. Strangely, Azuregos has disappeared, and no one seems to know where he flew off to. After that last group of bloodthirsty adventurers came through on some sort of quest to make a now-useless quiver, he&#8217;s just been&#8230; well, he&#8217;s gone, and there have been whisperings of someone in Bilgewater Harbor who will pay handsomely for information on his whereabouts.</p>
<p>Q. What goes into redesigning a zone like this?</p>
<p>A. We wanted to maintain the original color palette and fall-foliage theme for Azshara, but beyond that, it was a complete rework from the ground up. Artists began the process by creating some incredible landmarks, including a giant cannon centerpiece for the new city and an entire &#8220;pleasure palace&#8221; complete with the goblin equivalent of Mount Rushmore, which just oozed goblin flavor. Level designers then reshaped the environment, literally moving mountains, parting waters, and erecting a colossal, zone-encompassing rocket freeway. We then worked to complement the new scenery by adding a bizarre array of quests befitting the unique and crazy capitalistic culture of the Bilgewater Cartel.</p>
<p>Q. What was the most challenging aspect about implementing all of these changes?</p>
<p>A. Not using our new terrain phasing technology to blow up everything. Self-restraint doesn&#8217;t come easy.</p>
<p>Q. What should players do or go see first?</p>
<p>A. Players should ideally start at the beginning, near the rear gate of Orgrimmar, and then follow the quest series from there; it&#8217;ll lead you on a nice, smooth ride of awesome. Or, if you&#8217;re the impatient type, head straight to Bilgewater Harbor, take a stroll through town, and grab some lunch at the local crustacean shack.</p>
<p>Q. So, last question. Bilgewater Harbor: great port town or the greatest port town?</p>
<p>A. From its roots as a humble &#8220;city-in-a-box&#8221; to the bustling metropolis it is today, Bilgewater Harbor straddles the line between myth and legend. At least, that&#8217;s what the brochure says.</p>
<p>The orc commanders might argue differently, though. It isn&#8217;t exactly easy to maintain discipline in an otherwise lawless city where every vice you can imagine is available for just a handful of silver and debauchery is half off.</p>
<p>Thank you, Craig and Dave, for taking the time to sit down and speak with us about the work you&#8217;ve done to revitalize Azshara as an epic leveling zone in World of Warcraft: Cataclysm!</p>
</div>
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		<title>Blizzard Goes After Trolls, Will Require Real ID on Official WoW Forums</title>
		<link>http://www.gamerking.com/blizzard-goes-after-trolls-will-require-real-id-on-official-wow-forums/</link>
		<comments>http://www.gamerking.com/blizzard-goes-after-trolls-will-require-real-id-on-official-wow-forums/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 06:52:13 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
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		<category><![CDATA[trolls]]></category>
		<category><![CDATA[world of warcraft]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=415</guid>
		<description><![CDATA[
If Blizzard has its way, trolls can no longer stay anonymous when posting in the official forums. (And no, I&#8217;m not talking about those lanky trolls preparing to take back Echo Isles.)
Blizzard announced on Tuesday that the World of Warcraft forums will be using the Real ID system. This means players have to use their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamerking.com/wp-content/uploads/2010/07/echoisles.jpg"><img class="aligncenter size-full wp-image-421" title="echoisles" src="http://www.gamerking.com/wp-content/uploads/2010/07/echoisles.jpg" alt="" width="500" height="325" /></a></p>
<p>If Blizzard has its way, trolls can no longer stay anonymous when posting in the official forums. (And no, I&#8217;m not talking about <em>those</em> lanky trolls preparing to take back Echo Isles.)</p>
<p>Blizzard announced on Tuesday that the <a href="http://www.gamerking.com/world_of_warcraft/" target="_blank"><em>World of Warcraft</em></a> forums will be using the Real ID system. <span id="more-415"></span>This means players have to use their real-life first and last name to make a public post. The change is intended to go live just before the <em>Cataclysm</em> expansion hits.</p>
<p>&#8220;The official forums have always been a great place to discuss the latest info on our games, offer ideas and suggestions, and share experiences with other players &#8212; however, the forums have also earned a reputation as a place where flame wars, trolling, and other unpleasantness run wild,&#8221; <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1" target="_blank">explained Blizzard Poster Vaneras</a>.</p>
<p>&#8220;Removing the veil of anonymity typical to online dialogue will contribute to a more positive forum environment, promote constructive conversations, and connect the Blizzard community in ways they haven&#8217;t been connected before. With this change, you&#8217;ll see blue posters (i.e. Blizzard employees) posting by their real first and last names on our forums as well.&#8221;</p>
<p>Despite the willingness of Blizzard employees to undergo the same name-revealing change, fan reaction has been overwhelmingly cautious, if not alarmed. Online privacy is at the top of their concerns and many feel that Blizzard has given them an ultimatum: never post again in the forums or reveal your name to the rest of the <em>WoW</em> community.</p>
<p>The Real ID system has already been implemented in the last Patch 3.3.5 and allows &#8220;cross-game, cross-server and cross-faction&#8221; communication among Battle.net users. The extension to the game&#8217;s forums was unexpected and has initiated a flood of discussions.</p>
<p>Those embarrassed with their previous posts shouldn&#8217;t worry. Blizzard has reassured that the Real ID system will not be implemented retroactively. Defenders of the change also insist that the new forums is optional (technically it is because of a planned opt-in waiver prior to signing up to the new forums), but with the technical support pages requiring this as well, the optional bit may be debatable.</p>
<p>Update 1: As was pointed out by one of our readers, rage has blown through the roof with thousands of <em>World of Warcraft </em>players admitting to canceling their game subscriptions and pre-orders for the upcoming <em>Cataclysm</em> expansion. Even a related franchise, the real-time strategy game <em>StarCraft II</em> set to launch this month, is apparently suffering a backlash with irate players dropping pre-orders in protest of the Real ID change.</p>
<p>The <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25712374700&amp;sid=1" target="_blank">official post thread</a> has reached a 2,200 page count in just three days with more than 40,000 comments logged in. Most of these pointed initially to disappointment over the &#8220;breach in confidence&#8221; from Blizzard but has morphed into calls for boycotts of Blizzard franchise games (WoW, StarCraft and Diablo) as well as sign-up drives to plead higher-ups like Bobby Kotick, president and CEO of Activision Blizzard and Michael Morheim, CEO of Blizzard Entertainment to reconsider the shift to Real ID.</p>
<p>With little signs that a reversal will occur, an anonymous blogger has <a href="http://asnowstormbyanyothername.blogspot.com/" target="_blank">dug up and posted personal information on Blizzard employees</a> to show how the Real ID system can be abused by stalkers and other nut-jobs who get a hold of the real names of forum posters.</p>
<p>Update 2: Yielding to player demands, Blizzard has scrapped plans to implement the Real ID system to its forums. Blizzard CEO Michael Morheim himself <a href="http://forums.worldofwarcraft.com/thread.html?topicId=25968987278&amp;sid=1" target="_blank">announced the reversal</a> on Friday, adding that other forum features will still push through. These include &#8220;the ability to rate posts up or down, post highlighting based on rating, improved search functionality, and more.&#8221;</p>
<p>The changes will also be released just before the launch of the <em>Cataclysm</em> expansion.</p>
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		<title>Zhevra Out, Rocket In as WoW&#8217;s Recruit-A-Friend Reward</title>
		<link>http://www.gamerking.com/zhevra-out-rocket-in-as-wows-recruit-a-friend-reward/</link>
		<comments>http://www.gamerking.com/zhevra-out-rocket-in-as-wows-recruit-a-friend-reward/#comments</comments>
		<pubDate>Thu, 08 Apr 2010 06:41:31 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[mount]]></category>
		<category><![CDATA[recruit-a-friend]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[x-53 touring rocket]]></category>
		<category><![CDATA[zhevra]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=140</guid>
		<description><![CDATA[The zhevra mount, both adored and reviled due to its semblance to a fanciful unicorn, is galloping to retirement after Blizzard Poster Bashiok announced a new prize mount for the World of Warcraft’s recruit-a-friend program. There&#8217;s no shoot-to-kill order though so current owners can keep their zhevras as a souvenir.
In place of the zhevra, Blizzard [...]]]></description>
			<content:encoded><![CDATA[<p>The zhevra mount, both adored and reviled due to its semblance to a fanciful unicorn, is galloping to retirement after Blizzard Poster Bashiok announced a new prize mount for the <em><strong><a href="http://www.gamerking.com/world_of_warcraft/" target="_blank">World of Warcraft</a></strong></em>’s recruit-a-friend program. There&#8217;s no shoot-to-kill order though so current owners can keep their zhevras as a souvenir.</p>
<div id="attachment_141" class="wp-caption aligncenter" style="width: 392px"><a href="http://www.gamerking.com/wp-content/uploads/2010/04/SwiftZhevra.jpg"><img class="size-full wp-image-141" src="http://www.gamerking.com/wp-content/uploads/2010/04/SwiftZhevra.jpg" alt="" width="382" height="400" /></a><p class="wp-caption-text">Madagascar no longer exports these horned beauties</p></div>
<p>In place of the zhevra, Blizzard is giving away the more scrap metal X-53 Touring Rocket. It&#8217;s a technical upgrade since it can now seat two toons (for traveling together) and scales to the highest mount skill of the owner, which means up to 310% flying speed if you have a 310% speed mount. The scaling flight speed of X-53 can quicken your travel time across Outland and Northrend as well as in revamped Azeroth when the upcoming Cataclysm expansion allows flight in the old world.</p>
<div id="attachment_145" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.gamerking.com/wp-content/uploads/2010/04/x53-mount.jpg"><img class="size-full wp-image-145" src="http://www.gamerking.com/wp-content/uploads/2010/04/x53-mount.jpg" alt="" width="480" height="360" /></a><p class="wp-caption-text">Strap on your seat belts, this one&#39;s a wild shark</p></div>
<p>Speculative trivia: We think the X-53 Touring Rocket mount was<strong> <a href="http://www.thelaunchcomplex.com/X53.html" target="_blank">named after</a></strong> a modified F/A-18 Hornet (now designated as X-53) used for flight technology research under Boeing and Air Force. Spew out this trivia gem in guild chat whenever a friend trashes your X-53, and we promise a renewed respect for your hunk-o&#8217;-metal mount.</p>
<p>Aside from the reward change to X-53 mounts, the <strong><a href="http://us.blizzard.com/support/article.xml?locale=en_US&amp;articleId=20588" target="_blank">recruit-a-friend program</a></strong> in <em>WoW</em> remains the same. It still gives veterans and their recruits linking privileges that help them level up and adventure together. Both veteran and recruit can summon each other to each other&#8217;s location&#8211;beat that warlocks!&#8211;and awards triple experience up to level 60. Of course the bonus xp won&#8217;t register if you&#8217;re just one-shotting gray mobs at the starting levels.</p>
<p>X-53 will be available anytime soon, so if you want to get your hands on it, hijack a friend to become the next <em>WoW</em> addict. And don&#8217;t forget to install seat belts.</p>
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