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	<title>GAMERKING.com &#124; Official Game News&#124; Warcraft, Aion, FFXI, EQ2, Star Trek, Age of Conan &#187; community address</title>
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	<description>GamerKing, Buy WOW Gold, World of Warcraft Gold, FFXI Gil, Final Fantasy XI Gil, Lineage 2 Adena, Everquest Platinum, Aion Online</description>
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		<title>More Details on Age of Conan Dreamworld Engine Upgrade</title>
		<link>http://www.gamerking.com/more-details-on-age-of-conan-dreamworld-engine-upgrade/</link>
		<comments>http://www.gamerking.com/more-details-on-age-of-conan-dreamworld-engine-upgrade/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 07:31:27 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Age of Conan]]></category>
		<category><![CDATA[age of conan]]></category>
		<category><![CDATA[community address]]></category>
		<category><![CDATA[craig morrison]]></category>
		<category><![CDATA[Dreamworld Engine]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=395</guid>
		<description><![CDATA[
It&#8217;s been a month since Age of Conan launched its Rise of the Godslayer expansion, but developers are already hard at work on their next major project: Upgrading the Dreamworld engine, which serves as a pillar for the game&#8217;s gorgeous graphics.
More details surfaced this week when AoC Game Director Craig Morrison described the main objectives [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.gamerking.com/wp-content/uploads/2010/06/chosain03_concept.jpg"><img class="aligncenter size-full wp-image-408" title="chosain03_concept" src="http://www.gamerking.com/wp-content/uploads/2010/06/chosain03_concept.jpg" alt="" width="500" height="325" /></a></p>
<p>It&#8217;s been a month since <a href="http://www.gamerking.com/age_of_conan/" target="_blank"><em>Age of Conan</em></a> launched its <a href="http://www.gamerking.com/rise-of-godslayer-expansion-launches-today/" target="_blank"><em>Rise of the Godslayer</em> expansion</a>, but developers are already hard at work on their next major project: Upgrading the Dreamworld engine, which serves as a pillar for the game&#8217;s gorgeous graphics.</p>
<p>More details surfaced this week when <em>AoC</em> Game Director Craig Morrison described the main objectives of the engine upgrade.</p>
<p>In his <a href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&amp;template=content&amp;func_id=3242&amp;table=CONTENT" target="_blank">June letter to players</a> (prepare your reading glasses&#8211;it&#8217;s a long one), Mr. Morrison said:</p>
<blockquote><p>In general our Dreamworld technology integrations provide two or  three things for us:</p>
<ul>
<li>Improved performance (whether that is rendering, network latency,  server CPU or memory usage or something else)</li>
<li> New tech features (which might tie to performance or might be  purely new additions, like deferred lighting or other new rendering  features)</li>
<li>Improved tools for the developers in the back-end (that in turn  facilitate better and more efficient content production)</li>
</ul>
</blockquote>
<p>The game director broke down the graphical benefits into two categories: immediate visual and long-term back-end.</p>
<p>For the immediate visual category, players may see a &#8220;visual improvement&#8221; from deferred lighting options that will improve the look of indoor areas. Aside from deferred lighting, the Funcom development team can offer other rendering features once a new engine is in place.</p>
<p>For the long-term back end category, developers can &#8220;create better content more efficiently&#8221; with the engine, although Mr. Morrison stopped short of claiming faster updates. It&#8217;s only logical though that if the engine makes it easier to craft content, then patches may roll out faster or will come packed with more offerings.</p>
<p>Given the &#8220;complex code integration&#8221; attached to the engine upgrade, Mr. Morrison predicted it will take longer than usual to test it before going live. Just not too long we hope because a glossier, smoother-running Hyboria should let us slaughter more foes in brutal, ultra-def style.</p>
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		<title>Aion 1.9 Goes Live June 2 on Western Servers; 2.0 Slated for Fall Release</title>
		<link>http://www.gamerking.com/aion-1-9-goes-live-june-2-on-western-servers-2-0-update-slated-for-fall-release/</link>
		<comments>http://www.gamerking.com/aion-1-9-goes-live-june-2-on-western-servers-2-0-update-slated-for-fall-release/#comments</comments>
		<pubDate>Wed, 19 May 2010 03:22:40 +0000</pubDate>
		<dc:creator>Allen Powers</dc:creator>
				<category><![CDATA[Aion Online]]></category>
		<category><![CDATA[Aion]]></category>
		<category><![CDATA[Aion 1.9 Update]]></category>
		<category><![CDATA[Aion 2.0 patch notes]]></category>
		<category><![CDATA[Aion 2.0 Update]]></category>
		<category><![CDATA[community address]]></category>
		<category><![CDATA[Kinslon]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[public test server]]></category>
		<category><![CDATA[server merge]]></category>

		<guid isPermaLink="false">http://www.gamerking.com/?p=339</guid>
		<description><![CDATA[
Aion players are used to getting scant details on expansion release dates, but the NCSoft team seems to have adopted a more transparent policy as it announced a June 2 live server release for Aion 1.9 on Western servers. Aion 2.0, meanwhile, is scheduled for fall release, revealed producer Chris &#8220;Kinslon&#8221; Hager in his May [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em><a href="http://www.gamerking.com/aion_online/" target="_blank"></a><a href="http://www.gamerking.com/wp-content/uploads/2010/05/aion-1-9-client1.jpg"><img class="aligncenter size-full wp-image-348" title="aion-1-9-client" src="http://www.gamerking.com/wp-content/uploads/2010/05/aion-1-9-client1.jpg" alt="" width="500" height="325" /></a></em></p>
<p><em><a href="http://www.gamerking.com/aion_online/" target="_blank">Aion</a> </em>players are used to getting scant details on expansion release dates, but the NCSoft team seems to have adopted a more transparent policy as it announced a June 2 live server release for <em>Aion</em> 1.9 on Western servers. <em>Aion</em> 2.0, meanwhile, is scheduled for fall release, revealed producer Chris &#8220;Kinslon&#8221; Hager in his <a href="http://na.aiononline.com/board/notices/view?articleID=288&amp;page=" target="_blank">May community address</a>:</p>
<blockquote><p>I am happy to announce the 1.9 update will be available on the North American and European public test servers on Tuesday May 25, 2010. A week later, the 1.9 update will hit North American and European live servers on Wednesday June 2, 2010&#8230;</p>
<p>Even though we have several other large initiatives underway, we are already working on bringing 2.0 to the North American and European shores. It is an immense undertaking that adds a lot of new content to the game, but we are working steadily towards a fall target release date and are on track.</p></blockquote>
<p>The <a href="http://powerwiki.na.aiononline.com/aion/Korean+PTS:+March+3rd+Test+Server+Update+1.9+Announcement" target="_blank"><em>Aion</em> 1.9  content update</a> will bump up the xp gains and loot drops from monsters, and introduce new features such as rental weapons, daily quests, arms fusion and an improved user interface.</p>
<p>The 1.9 update was released two months ago in Korea, with Western players eagerly awaiting its port. NCSoft even <a href="http://na.aiononline.com/board/notices/view?articleID=274&amp;page=" target="_blank">launched two new public test servers</a> to test the 1.9 update, but Daevas never knew when the testing will start exactly. The announcement of both test and live server implementation will surely drum up interest for the 1.9 update, which has been steadily losing steam over the past weeks.</p>
<p>Revealing the fall release date for <em>Aion</em> 2.0 will also quell concerns that the long&#8211;and shaky&#8211;wait for 1.9 will be repeated. Stakes are higher for the 2.0 update due to its heftier content package. It will take players to the lost continent of Balaurea, and open up new dungeons and fortresses, according to the <a href="http://powerwiki.na.aiononline.com/aion/Korean+PTS%3A+Initial+2.0+Patch+Notes" target="_blank">initial <em>Aion</em> 2.0 patch notes</a>.</p>
<p>Kinslon also mentioned in his address that server merges are being planned to improve grouping and lessen queuing times:</p>
<blockquote><p>I don&#8217;t relish the idea of mergers. (It takes a lot of work to make them happen!) However, once it is complete you should notice improvements in each of the new server economies, an abundance of players to group and run instances with, a number of great Legions to join or people to form new ones with, and a more tightly knit community.</p></blockquote>
<p>While some fans see this as a sign of wavering subscriptions for the game, it&#8217;s also a gutsy move for NCSoft to consolidate its community. And coupled with continued transparency in their communications as seen in this latest producer letter, there&#8217;s a big chance the game can bounce regain its tremendous buzz back at launch.</p>
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